Over the past months I’ve managed to round off and finish up a large list of items. Most importantly I…
It’s DikuMUD III day today. I just uploaded it to GitHUB. https://github.com/Seifert69/DikuMUD3 Complete with HTML and websockets ๐ Yay.
A good crisis shouldn’t go to waste. And so it came to be that DikuMUD III will be released. :o)…
I’m having a chat with Titans of Text today. I’m looking forward to it :o) I think we’ll end up…
I was browsing through Wikipedia and I just remembered that the first adventure game I ever played was the Colossal…
I just hit the GitHUB “make public” button. ๐ https://github.com/Seifert69/DikuMUD2 Yay. Super happy to have this done. I’ll make a…
Seems like all the pieces are in place and working now. Biggest hurdle was really the new pre-processor “pp” which…
Been working on finding an alternate pre-processor. Also tried out ucpp. Didn’t work either. Got the Linux sources from Ken…
Incredible. It’s alive ๐ Logged in with my old character. Lo and behold, it actually worked. Couldn’t move around or…
So I’ve been battling with CPP (the C pre-processor) which we’ve used for DikuMUD zones. Back in 1991-1997 it behaved…
Everything compiles with g++ ๐ yay.ย All warning free except for a few mktemp() warnings which I’ve decided to ignore…
Going through more compile errors. Came across the trie.c function. Recall I wrote that since analysis of the code showed…
Once about every two years Iโve had a dream where I was trying to recover and compile DikuMUD II.ย I…
Jason graciously offers to help get DikuMUD.com back online after itโs hosting server got zapped years ago. Iโm incredibly grateful…
